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 Post subject: Browser Based RPG Engine
PostPosted: Fri Jan 22, 2010 4:01 am 
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Inner Circle
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Thought I would make a post here about my Browser based RPG engine I am working on. Its somewhat like Eclipse or the standard Mirage style 2d mmorpg but through the browser and more browser game based.

It is still in the early phases but I have a lot of the big things finished
Map Designer
Collisions
Encounter system
Combat

Its much like eclipse but built in the browser. It will have less features per say but more adaptability to php and JS for far more feature options. Also no download and runs right in the browser.

you use WASD keys to move around
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Each map has a 208 point database driven collision system.

Basically the database pulls the appropriate map depending on the players location then builds the collisions from the same table using a boolean process. Which means no iframe or crazy java app.

You walk to the edge of the map and go to the next map, any direction n,s,e,w.

Map builder and blocked blocks
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for admin panel:
by clicking on the block it will change it to a 1 or 0, o means clear, 1 means blocked.

Working on real time moving creatures per map right now.

Will post progress.

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 Post subject: Re: Browser Based RPG Engine
PostPosted: Sat Jan 23, 2010 5:56 am 
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Very nice stuff :) The fact that it requires no plugins is a huge bonus. Sure, Unity can display full, modern 3D in browsers, but since it requires an obscure plugin that no one has, it may as well not be browser-based. The players of browser-based games are often at work or school where they cannot install anything, be it a client or even a plugin.


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 Post subject: Re: Browser Based RPG Engine
PostPosted: Sat Jan 23, 2010 3:23 pm 
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Inner Circle
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wahoo 1 reply! :)

I agree and not only that every Unity game I have played through the browser has been very shallow. Not saying a great game couldn't be made but browser games are meant to be just that, "browser" games. Not face paced or in your face. The biggest complaint about eclipse is the download and separate client for such simple graphics.

I have decided to make this into a actual game maker for others to make games with.

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 Post subject: Re: Browser Based RPG Engine
PostPosted: Sat Jan 23, 2010 4:01 pm 

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Very nice, I could see this becoming a very popular engine of choice for new devs looking too make a browser based game~ :P

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 Post subject: Re: Browser Based RPG Engine
PostPosted: Mon Jan 25, 2010 9:57 pm 
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Nice work, Halls. Good to see it's coming along!

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 Post subject: Re: Browser Based RPG Engine
PostPosted: Tue Jan 26, 2010 12:12 am 
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Inner Circle
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thanks!

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 Post subject: Re: Browser Based RPG Engine
PostPosted: Mon Feb 22, 2010 1:30 am 
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lol, I just want it because you can move around with the w,a,s,d keys, most browser based engines are click to move, I like the map editor too, but you could make the grid smaller so you can set collisions for more detailed objects.


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 Post subject: Re: Browser Based RPG Engine
PostPosted: Mon Feb 22, 2010 3:12 am 
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you could, would just be reseting the current database configuration and the px settings.

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 Post subject: Re: Browser Based RPG Engine
PostPosted: Sat Feb 27, 2010 4:28 pm 
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hallsofvallhalla wrote:
you could, would just be reseting the current database configuration and the px settings.


Wow, nice!


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 Post subject: Re: Browser Based RPG Engine
PostPosted: Sat Feb 27, 2010 7:34 pm 
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this will be released with Indie-Resource Gold.

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