Your status has been updated!
View unanswered posts | View active topics
| Author |
Message |
|
Tyrannus Maximus
|
Post subject: Re: The Repopulation Posted: Sat Jan 30, 2010 10:35 pm |
|
 |
| Member |
 |
Joined: Sat Jan 23, 2010 9:23 pm Posts: 14
|
|
Looks great. I think you have done a fantastic job with the models and landscape. I also like the GUI, well done. I hope the progress continues; you have done a great job so far.
|
|
| Top |
|
 |
|
hallsofvallhalla
|
Post subject: Re: The Repopulation Posted: Thu Feb 04, 2010 10:44 pm |
|
 |
| Inner Circle |
 |
Joined: Wed May 31, 2006 10:44 am Posts: 4765 Location: fairhope, al
|
|
yall rock!
Just for the record I love you and hate you.
_________________ Indie-resource.com
|
|
| Top |
|
 |
|
xerves
|
Post subject: Re: The Repopulation Posted: Wed Feb 10, 2010 1:33 am |
|
Joined: Sat Jul 26, 2008 10:15 pm Posts: 808
|
Added a silhouette resource in for highlighting. Plan on using more with interactive objects, but was easy enough to tie right in with the selectron code that was already in place. 
|
|
| Top |
|
 |
|
J.C. Smith
|
Post subject: Re: The Repopulation Posted: Thu Feb 18, 2010 7:29 am |
|
 |
| Super Duper Fly |
 |
Joined: Sun Jan 04, 2009 3:05 pm Posts: 356
|
This batch is of another Work in Progress zone. There's no trees or decorations yet, and haven't made a precipitation effect for it yet, but this shows the basic look of the zone: 
|
|
| Top |
|
 |
|
hallsofvallhalla
|
Post subject: Re: The Repopulation Posted: Thu Feb 18, 2010 2:08 pm |
|
 |
| Inner Circle |
 |
Joined: Wed May 31, 2006 10:44 am Posts: 4765 Location: fairhope, al
|
|
| Top |
|
 |
|
J.C. Smith
|
Post subject: Re: The Repopulation Posted: Fri Feb 19, 2010 5:03 am |
|
 |
| Super Duper Fly |
 |
Joined: Sun Jan 04, 2009 3:05 pm Posts: 356
|
On the last page we showed off some images of an early version of the Plymouth City revamp. It's a bit further long now, and here are some recent shots: 
|
|
| Top |
|
 |
|
J.C. Smith
|
Post subject: Re: The Repopulation Posted: Sun Feb 28, 2010 8:15 am |
|
 |
| Super Duper Fly |
 |
Joined: Sun Jan 04, 2009 3:05 pm Posts: 356
|
Another work in progress zone, this time of Loch Aza: 
|
|
| Top |
|
 |
|
xapken
|
Post subject: Re: The Repopulation Posted: Sun Feb 28, 2010 11:02 pm |
|
 |
| MI6 License to post |
 |
Joined: Mon May 26, 2008 4:34 pm Posts: 652
|
|
Is there a new terrain texture mapping in T3D? The next to last picture has perfect sedimentary rock, like it's projection mapped from the side, not top. Looks amazing!
Ken
_________________ ......................................................................... Wizards & Champions *opens Q4 2010* http://www.WizardsAndChampions.com
|
|
| Top |
|
 |
|
J.C. Smith
|
Post subject: Re: The Repopulation Posted: Sun Feb 28, 2010 11:26 pm |
|
 |
| Super Duper Fly |
 |
Joined: Sun Jan 04, 2009 3:05 pm Posts: 356
|
xapken wrote: Is there a new terrain texture mapping in T3D? The next to last picture has perfect sedimentary rock, like it's projection mapped from the side, not top. Looks amazing! T3D allows you to flag any of your terrain materials to use side projection optionally. It makes a huge difference for cliffs and mountains.
|
|
| Top |
|
 |
|
xerves
|
Post subject: Re: The Repopulation Posted: Mon Mar 01, 2010 2:56 am |
|
Joined: Sat Jul 26, 2008 10:15 pm Posts: 808
|
|
They also recently opened up distance scaling for detailed textures. Allows you to set a fairly nice distance for higher end boxes that can support it and then scale back the distance on really low end machines. The outside scenes we are able to get are just becoming unreal and we aren't even using parallax yet.
|
|
| Top |
|
 |
|
J.C. Smith
|
Post subject: Re: The Repopulation Posted: Mon Mar 01, 2010 9:40 am |
|
 |
| Super Duper Fly |
 |
Joined: Sun Jan 04, 2009 3:05 pm Posts: 356
|
Five new shots of that zone, a bit further along: 
|
|
| Top |
|
 |
|
Leathel
|
Post subject: Re: The Repopulation Posted: Mon Mar 01, 2010 3:05 pm |
|
 |
| Developer: Foundations of Hope Online |
 |
Joined: Fri Dec 16, 2005 12:00 am Posts: 1391
|
|
That second to last shot of water is amazing.
Do I need to register a new account with the forums since the move? Was playing with Repop over the weekend and couldn't log in to post about a couple issues.
|
|
| Top |
|
 |
|
Beorn
|
Post subject: Re: The Repopulation Posted: Mon Mar 01, 2010 8:46 pm |
|
 |
| Newbie |
 |
Joined: Thu Feb 04, 2010 1:56 am Posts: 4
|
So where can I sign up for testing the game? To Leathel: Maybe this can help FoHO, as well. I'll be testing my FPS, and my computer is one of the best on the FoHO testing team, besides yours, (not to brag) so we'll see how it runs 
Last edited by Beorn on Tue Mar 02, 2010 10:40 pm, edited 2 times in total.
|
|
| Top |
|
 |
|
J.C. Smith
|
Post subject: Re: The Repopulation Posted: Mon Mar 01, 2010 9:11 pm |
|
 |
| Super Duper Fly |
 |
Joined: Sun Jan 04, 2009 3:05 pm Posts: 356
|
|
| Top |
|
 |
|
pilotcap232
|
Post subject: Re: The Repopulation Posted: Mon Mar 01, 2010 11:56 pm |
|
 |
| Cool like Samuel L. Jackson |
 |
pilotcap232
Joined: Sun Oct 11, 2009 4:04 am Posts: 434
|
|
very nice scenes, great looking. keep up the good work.
I have played with advanced lightning and water on stock T3D, altho water looks eye candy on AL, but sometimes it kinda looks like jello, I still havent found a way to make it more clear and not so wavie. even tweaking the wave or the other settings.
but it still looks a whole lot nicer than BL for sure. water on BL lollipops big time!, lol unless you tweak the water setting the h***ll out of it to get a decent look.
only if water can look like unity water with the nice foamy waves, I guess is only about finding the right settings for it will probably look like it.
also like cryengine water. anyone seen it on AION? water looks very nice.
but other than that, T3D has improved the rendering bigtime and now it compares to top engines outhere but with a little bit of sacrifice of hardware resources. hpefully the devs will polish this in the future.
|
|
| Top |
|
 |
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|