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jrthom12
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Post subject: IDE not loading zone Posted: Wed Jul 28, 2010 3:36 pm |
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Joined: Sat Jul 17, 2010 2:49 am Posts: 30
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I am using TGEA 1.7.1. I follow all the steps to the letter with a few fixes that are not listed to make svn communicate with apache. When I am in the IDE, I create a new project. I then create a new zone and compile that zone. When I try to edit the zone, nothing happens. According to the instructions, the zone was supposed to load for editting. I am running Windows XP PRo with SP3. I meet all the required specifications. Any suggestions are greatly appreciated.
Thanks,
James
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Leathel
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Post subject: Re: IDE not loading zone Posted: Wed Jul 28, 2010 4:38 pm |
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| Developer: Foundations of Hope Online |
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Joined: Fri Dec 16, 2005 12:00 am Posts: 1386
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Is zone not loading, or is it crashing? If it is crashing, it is probably terrain related. Look in the test.game(or whatever you have)\data\missions folder and copy the base.mis and base.ter to your new zone name.
_________________
Foundations of Hope Online
Lethal Games Corporation
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jrthom12
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Post subject: Re: IDE not loading zone Posted: Wed Jul 28, 2010 4:55 pm |
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Joined: Sat Jul 17, 2010 2:49 am Posts: 30
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Thanks for the reply.
The zone does not load at all. The only thing I get is a message that says:
Running...
Finished.
Nothing else happens. I updated my video card drivers, updated directX, installed the 2005 runtime files, and installed dot net framework 2.0, which I did not have. I do not know what else to do.
James
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Leathel
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Post subject: Re: IDE not loading zone Posted: Wed Jul 28, 2010 5:04 pm |
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| Developer: Foundations of Hope Online |
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Joined: Fri Dec 16, 2005 12:00 am Posts: 1386
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jrthom12
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Post subject: Re: IDE not loading zone Posted: Wed Jul 28, 2010 5:12 pm |
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Joined: Sat Jul 17, 2010 2:49 am Posts: 30
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Leathel,
Thank you again for the quick reply. The IDE was not loading regular or new zones. I installed the run time files for vc2008 with sp1 and that fixed the issue. Thanks!!
I can not find this in the tutorials. What do I need to do to install the 1.7.1 SP3 patch. I want to include the TGEA AFX files, which I just downloaded from my account.
James
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Leathel
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Post subject: Re: IDE not loading zone Posted: Wed Jul 28, 2010 6:21 pm |
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| Developer: Foundations of Hope Online |
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Joined: Fri Dec 16, 2005 12:00 am Posts: 1386
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jrthom12
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Post subject: Re: IDE not loading zone Posted: Wed Jul 28, 2010 7:49 pm |
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Joined: Sat Jul 17, 2010 2:49 am Posts: 30
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I will read through those tutorials. I am having a crash issue after I create a character to test and/or edit the zone. I believe it is related to a program version. The crash message I get mentions python.exe.
Any other suggestions would be great and thanks!
James
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Leathel
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Post subject: Re: IDE not loading zone Posted: Wed Jul 28, 2010 8:02 pm |
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| Developer: Foundations of Hope Online |
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Joined: Fri Dec 16, 2005 12:00 am Posts: 1386
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jrthom12
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Post subject: Re: IDE not loading zone Posted: Wed Jul 28, 2010 8:19 pm |
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Joined: Sat Jul 17, 2010 2:49 am Posts: 30
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That is exactly what is happening to me. In projects I create, I am getting more crashes. It crashes after I add the character to the group and enter the world. In the testgame that came with the kit, I do not see as many.
Any suggestions?
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Leathel
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Post subject: Re: IDE not loading zone Posted: Wed Jul 28, 2010 10:24 pm |
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| Developer: Foundations of Hope Online |
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Joined: Fri Dec 16, 2005 12:00 am Posts: 1386
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jrthom12
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Post subject: Re: IDE not loading zone Posted: Thu Jul 29, 2010 3:53 am |
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Joined: Sat Jul 17, 2010 2:49 am Posts: 30
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These crashes are annoying. I was using TGEA 1.7.1 kit 1.3 SP2. I did not install the SP3, which might have been the issue. Getting back into coding was tough and some of the tutorials are confusing. I tried the TGE kit. So far no crashes. I do notice sporadic pauses of the screen while running. All my drivers are current. I am at a loss here.
Also,
In one of the tutorials I downloaded, I saw a link that mentioned particle effects on weapons. This will be a must when I get the game up and running. Any suggestions on how to add them?
Thanks again!
James
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Leathel
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Post subject: Re: IDE not loading zone Posted: Thu Jul 29, 2010 4:01 am |
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| Developer: Foundations of Hope Online |
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Joined: Fri Dec 16, 2005 12:00 am Posts: 1386
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Quote: In one of the tutorials I downloaded, I saw a link that mentioned particle effects on weapons. This will be a must when I get the game up and running. Any suggestions on how to add them? Nobody has implemented AFX particles on weapons in the kit yet that I know of.
_________________
Foundations of Hope Online
Lethal Games Corporation
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jrthom12
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Post subject: Re: IDE not loading zone Posted: Fri Jul 30, 2010 6:20 pm |
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Joined: Sat Jul 17, 2010 2:49 am Posts: 30
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I am still experiencing screen freezes while characters are running in projects I create. In the test game that comes with TGE 1.5.2, the screen does not freeze. Any suggestions as to what I can do? James UPDATE: I followed the suggestions here regarding commenting out the three lines. This does solve the issue with the screen freezes in projects I create. The Testgame and Starter run fine. There is one annoying issue that I need advice on. This issue is not a crash. Coming from another MMORPG (Everquest), when you create a character, you enter the world with that character without having to add it to a group. I need the same thing here. In this mmokit, you must create your character, then add it to a party before you can enter the world. If you have more than one character in the party, all the characters are seen in the game (allowing you to switch between them). I need to have it where you create your character and then allow it to enter the world. The temporary solution to this is to remove it from the group, but that can be time consuming. Any suggestions? Thanks in advance. Here is the link to show you the commented code. viewtopic.php?f=64&t=9767
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