xerves wrote:
The guiObjectViewer needs to be reported to work with T3D and the mesh code. We have it done in the repop, just not in the kit yet. That and getting a new patching system.
will the guiObjectViewer and the new patching system be implemented on the new release of the kit V1.1 beta?
also, you know a way to load some sort of sprites into the gui or to load a mission as a background on it?
or is it necessary to use the guiObjectViewer to get this done?
thanks