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hallsofvallhalla
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Post subject: Re: Realmcrafter server crashes all the time Posted: Wed Jul 28, 2010 5:28 pm |
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Joined: Wed May 31, 2006 10:44 am Posts: 4762 Location: fairhope, al
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you are full of incorrect information and if you cannot get the facts straight and if you continue to write the rules based on presumptions then I will not continue this discussion. Back when much of the problems happened many of us sent a PM asking for source. We did not get it. Months went by and I finally had to post a polite but very worded post to get Solstar to listen. Solstar finally gave us source but I was bashed horribly on the forums form RC fanbois with a lack of information. I was sent tons of PMs and emails thanking me for that post from users who had been waiting in upwards of a year. The forums are very hateful and most of the posts are deleted by Solstar. Everyone knows that. I wish you would stop referring to people who do get something out of RC as Professionals or smarter people. It is really a show of character on your part on not in a good way. I have had plenty of titles, paying jobs, and experience I do not appreciate you blindly accusing people of not being professionals because they could not or did not make a game with RC. Ina way I can tell you have spent much time at the RC forums. I mean no disrespect and I say again, good luck with RC. You nor I nor anyone knows the full extent of any situation so assuming people are not pro's because they had problems with RC is taking it too far. I hate Solstar, you like them, we will agree to disagree 
_________________ Indie-resource.com
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checkpointng
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Post subject: Re: Realmcrafter server crashes all the time Posted: Wed Jul 28, 2010 6:15 pm |
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Joined: Tue Nov 03, 2009 7:54 pm Posts: 14
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hallsofvallhalla wrote: (...) I wish you would stop referring to people who do get something out of RC as Professionals or smarter people. It is really a show of character on your part on not in a good way. (...) Oh my!, i don't even know where to begin except the unfortunate fact that you perhaps may need to brush up on your Reading and Comprehension skills!!, you obviously misunderstood my post and took it upon your self WITHOUT having a clue to make reference to my character! Really? Are you that immature? or just naive? I am certainly not going to waste my time typing out line for line what my post ment nor what it referenced. Either way, yes i agree arguing with you is like ... well there is no comparison i will not lower my 'character' down to yours. So Good Luck with your 'urinating' comments and poor judge of character! 
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hallsofvallhalla
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Post subject: Re: Realmcrafter server crashes all the time Posted: Wed Jul 28, 2010 7:01 pm |
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Joined: Wed May 31, 2006 10:44 am Posts: 4762 Location: fairhope, al
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Quote: Smart people and hard workers have turned their RC investment into more than what it's cost them, or they have learnt a lot and had fun doing so Quote: So the "talented" developers that your referring to which conveniently dislocated themselves could have easily simply taken RCS and changed the code to their liking. Quote: Then again those folks which you make reference to are pro developers  hmm guess you are right... if saying i am going to urinate on a product that screwed me and was a complete waste of thousands of peoples time and money is immature then consider me 5 years old. No really.  anyways been fun. love you, write me, kiss kiss.... i am out of this argument
_________________ Indie-resource.com
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checkpointng
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Post subject: Re: Realmcrafter server crashes all the time Posted: Wed Jul 28, 2010 7:19 pm |
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Joined: Tue Nov 03, 2009 7:54 pm Posts: 14
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hallsofvallhalla wrote: Quote: Smart people and hard workers have turned their RC investment into more than what it's cost them, or they have learnt a lot and had fun doing so Quote: So the "talented" developers that your referring to which conveniently dislocated themselves could have easily simply taken RCS and changed the code to their liking. Quote: Then again those folks which you make reference to are pro developers  hmm guess you are right... if saying i am going to urinate on a product that screwed me and was a complete waste of thousands of peoples time and money is immature then consider me 5 years old. No really.  anyways been fun. love you, write me, kiss kiss.... i am out of this argument That first quote is not mine, however the other two are and they simply reference YOUR statements by which you seem to measure the RC products, Remember a product is only as good as the developer! Regardless of HE, BWT or Torque its still up to the developer to mold it into something good, the references you speak out are NOT nor will be categorized as skilled or pro developers. Again by YOUR presumptions NOT mine! And yes its been fun, Natural Selection at its best!
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medafor
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Post subject: Re: Realmcrafter server crashes all the time Posted: Wed Jul 28, 2010 11:47 pm |
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Joined: Fri Jun 26, 2009 4:54 pm Posts: 421
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juuzer, seems to not own RC anyway, his question is definitely an official forum question for a Dev, sorry if i am wrong juuzer but why would you ask here if you had official forum access. rather are not one continues to support Solstar is there own decision. A lot of us here have had a bad experience with them in one way or the other so we tend to bash Solstar. Lots of MMO option out there now, which is good as RC has a poor reputation in delivering in a timely manner.  , i own pro and standard and I wouldn't touch it at this point, once they finally release a final version then I may have a second look to see how much I can sell my copy for 
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Deaden
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Post subject: Re: Realmcrafter server crashes all the time Posted: Thu Jul 29, 2010 1:32 am |
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Joined: Tue Jul 27, 2010 8:12 pm Posts: 3
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Wow, so much RC hate. It's still funny how people still expect the support of a six figure engine, when they paid only two. I have thoroughly enjoyed both working with Realm Crafter and interacting with it's community. I've learned a lot in the past two years and I'm looking forward to learning more. Standard: Can Realm Crafter Standard really make something truly massive? Not to the scale of a commercial-level engine, no. Can it make something stable and functional? I believe it can. 1.26 is rock solid. For $100, no annual fees, no royalties, multi-project, free source, there isn't much room for complaint. Yet I've seen folks march on the forum after making a moderate success from an $85 investment (two projects to boot) and expect Solstar and the community to kiss their fanny. One member in particular had so much help from people, including the main programmers of RC, I'm surprised he even dared to put his own name on the project. Let alone touting about, thinking we owe him some sort of special treatment. Reality check anyone? He didn't get the response he wanted, but he did get the response he was asking for. Pro: Realm Crafter Pro. Not much I can say other than that I'm very impressed with it's progress in the past year. Yeah, they had some issues from the big jump of tossing Blitz3D and moving to C++ (RC Pro instead of RC2), but it was a move they won't regret. Not sure why people are so upset about it, it didn't cost the community a dime, it only created anxiety and disappointment. Things didn't go as planned. Want a tissue? Here, you can use the $45 - $85 you paid for your license. In the end I guess... http://chzgifs.files.wordpress.com/2010/06/skaters2.gif
Last edited by Deaden on Thu Jul 29, 2010 4:08 am, edited 1 time in total.
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hallsofvallhalla
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Post subject: Re: Realmcrafter server crashes all the time Posted: Thu Jul 29, 2010 1:56 am |
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Joined: Wed May 31, 2006 10:44 am Posts: 4762 Location: fairhope, al
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edit post: figured I will just stop, there is enough people out there that know exactly what I am talking about and eventually everyone learns about Solstar..too bad it is the hard way..
Good luck with your projects,
_________________ Indie-resource.com
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jackolantern
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Post subject: Re: Realmcrafter server crashes all the time Posted: Thu Jul 29, 2010 2:09 am |
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Joined: Tue Dec 09, 2008 5:39 am Posts: 2132
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Cobal wrote: Jackolantern, if you were one of the mmorpgce era beta testers then you got Realmcrafter for $40. 40 dollars. Less then one campaign of starcraft 2 will cost you. For that 40 you got rc standard, rc Pro, megaterrains, the included artwork for rc standard, the extra demo artwork that was release later and soon you will get for free the Pro artwork wich is currently being build.
How were you burnt and cheated? I am not concerned when Solstar said RC went gold, because you couldn't even log into a test zone when it did. They chose the "gold date" out of thin air, because it reflected nothing of what the product was like. It took over 6 years for a usable product to emerge from RC, considering that I paid for it in 2003. Maybe 1.26 is stable (and I have heard there are still many bugs and errors, but have not used it personally), but that is years after I paid for it. You don't expect to be waiting for over half a decade for a usable product when you are an early adopter. And as Halls said, I also don't expect to have my posts deleted and be bashed by their community. I have seen it happen first hand, and I don't think you could say that I have said anything inflammatory in this thread. If anything, I was more polite on the RC forums, and my posts were deleted. Big World Tech Indie is available for less than $100 more than RC Pro. Between the two, the only advantage RC would have is that it is easier to use, so it would be better for a small game to be played by the developer and a couple of friends. For everything else, it would be very hard to choose RC over the other options if you have software development skills. The other options are actually professional engines used in professional games, which RC is not. BWT has several games running server farms of tens of thousands of players. Torque has MoM, which also has tens of thousands of players running on a server cluster. I have never even heard of an RC server test of over 100 people, so it is only theory that it is even an MMORPG engine. And as far as the money I paid for RC, if Solstar had provided what they promised, and it actually had been gold when it "went gold", or even 1 year after that, I would have gladly paid $500, or even $1000. I don't care how much I paid for it. I wanted a usable product, and no more runaround. If I could go back in time, I would have kept my $40 and would be a happy owner of a new copy of Starcraft II (or maybe an unhappy owner of SC2 if it is a let-down, but that is another conversation for another day). I don't want to turn this into a flame war, but we just have to agree to disagree. I was one of a very small number (less than 20) of original beta testers, and wow...some of the things they promised us. All those posts were lost when they changed web servers, but those would be fun to look over. I can understand if you are happy with the product today, and if it works for you, more power to you. But nothing can ever change my mind about it, and more importantly, Solstar. And I will never touch another Solstar product again, and still harbor a grudge a mile wide. Most early owners do.
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hallsofvallhalla
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Post subject: Re: Realmcrafter server crashes all the time Posted: Thu Jul 29, 2010 3:09 am |
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Joined: Wed May 31, 2006 10:44 am Posts: 4762 Location: fairhope, al
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Deaden
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Post subject: Re: Realmcrafter server crashes all the time Posted: Thu Jul 29, 2010 4:41 am |
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Joined: Tue Jul 27, 2010 8:12 pm Posts: 3
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jackolantern wrote: I am not concerned when Solstar said RC went gold, because you couldn't even log into a test zone when it did. They chose the "gold date" out of thin air, because it reflected nothing of what the product was like. It took over 6 years for a usable product to emerge from RC, considering that I paid for it in 2003. Maybe 1.26 is stable (and I have heard there are still many bugs and errors, but have not used it personally), but that is years after I paid for it. You don't expect to be waiting for over half a decade for a usable product when you are an early adopter. And as Halls said, I also don't expect to have my posts deleted and be bashed by their community. I have seen it happen first hand, and I don't think you could say that I have said anything inflammatory in this thread. If anything, I was more polite on the RC forums, and my posts were deleted. I can understand this. From what I hear, things were a mess when Solstar first took over the project. Fortunately, I wasn't around that long ago (only two years for me). Also, 1.26 was not the first stable version. Quote: Maybe 1.26 is stable (and I have heard there are still many bugs and errors, but have not used it personally) Yes, there are bugs. True with any software. However, "Many" is a gross overstatement. I've been working with 1.26 since it's release. Errors, I agree that the Memory Access Violations are probably Standard's biggest flaw, even if they are avoidable. Especially when it prevents further work on a project. While you should always back up your work, that should have been fixed. I know Dreamora cleaned up a lot of MAVs in 1.30, but it never made it out of beta. There was a surprising lack of interest in 1.30 from the community. Quote: Big World Tech Indie is available for less than $100 more than RC Pro. Between the two, the only advantage RC would have is that it is easier to use, so it would be better for a small game to be played by the developer and a couple of friends. For everything else, it would be very hard to choose RC over the other options if you have software development skills. The other options are actually professional engines used in professional games, which RC is not. BWT has several games running server farms of tens of thousands of players. Torque has MoM, which also has tens of thousands of players running on a server cluster. I have never even heard of an RC server test of over 100 people, so it is only theory that it is even an MMORPG engine. This is one thing I have to outright disagree with. I would recommend reading the terms of their license before you even begin to compare it to an RC license. While BWT is obviously a superior engine, it has many, many more licensing limitations. It's still meant for professional Indie teams that are funded and organized. RC has a much lower market. And as for the price, take another look. That's $299 annually. RC license is one time payment, no royalties, unlimited projects, and the biggest limitation is the license only covers one seat. The reason why you don't see any successful projects is because RCP isn't even released yet, and Standard isn't even comparable to BWT. Pro isn't even comparable. Quote: I don't want to turn this into a flame war, but we just have to agree to disagree. I was one of a very small number (less than 20) of original beta testers, and wow...some of the things they promised us. All those posts were lost when they changed web servers, but those would be fun to look over. I can understand if you are happy with the product today, and if it works for you, more power to you. But nothing can ever change my mind about it, and more importantly, Solstar. And I will never touch another Solstar product again, and still harbor a grudge a mile wide. Most early owners do. I'm sorry you feel that way. Pro is shaping up to be a very promising engine. Good luck.
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jackolantern
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Post subject: Re: Realmcrafter server crashes all the time Posted: Thu Jul 29, 2010 5:04 am |
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Joined: Tue Dec 09, 2008 5:39 am Posts: 2132
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Deaden wrote: Quote: Big World Tech Indie is available for less than $100 more than RC Pro. Between the two, the only advantage RC would have is that it is easier to use, so it would be better for a small game to be played by the developer and a couple of friends. For everything else, it would be very hard to choose RC over the other options if you have software development skills. The other options are actually professional engines used in professional games, which RC is not. BWT has several games running server farms of tens of thousands of players. Torque has MoM, which also has tens of thousands of players running on a server cluster. I have never even heard of an RC server test of over 100 people, so it is only theory that it is even an MMORPG engine. This is one thing I have to outright disagree with. I would recommend reading the terms of their license before you even begin to compare it to an RC license. While BWT is obviously a superior engine, it has many, many more licensing limitations. It's still meant for professional Indie teams that are funded and organized. RC has a much lower market. And as for the price, take another look. That's $299 annually. RC license is one time payment, no royalties, unlimited projects, and the biggest limitation is the license only covers one seat. The reason why you don't see many successful games is because RCP isn't even released yet, and Standard isn't even comparable to any of those engines. Just for the record, the additional $299 is for support updates, not for use of the engine. You won't be locked out of it nor will you be barred from working with it further. And the idea that RC is for a lower market and BWT is for funded, organized projects basically puts RC in a paradox position, because very few teams, if any, will ever be able to create a 3D MMORPG and bring it to even a limited market without some funding and organization. When RC first came out, this community and others were gung-ho that the hobbyist market could finally successfully produce and release all-original MMORPGs, but the years since RC's release which saw other MMO options being released has really hit the hobbyist and small indie community with the reality of what it takes to create a 3D MMORPG and release and manage it. I can understand that RC would hold a place in the low-end of the market, and in that vein, it is the best 3D MMORPG engine in that sphere, and the closest thing the hobbyist market has for a turn-key, push-button option. But as above mentioned, that sphere of the market is a bit of a paradox that has not proved itself to be fertile yet. I am not sure the reason that almost no games have been released with RC is due to people waiting on RC Pro. Few completed games come out of all projects started in the indie game dev communities. Even fewer MMORPGs get completed. Probably a fraction of 1%. It is easy to get sucked into the idea of RC (and to be fair, some other MMO engines as well) and think that the game will be easy for a handful of people to complete in a year with limited or no funding, but once the project gets underway, the team discovers quickly they are over their head. Again, to be fair, RC is far from the inventor of this, and it has happened time after time again in the game dev community for decades.
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Gillvane
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Post subject: Re: Realmcrafter server crashes all the time Posted: Thu Jul 29, 2010 5:45 am |
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Joined: Tue Mar 15, 2005 12:00 am Posts: 4442
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The original poster hasn't returned to the thread, and the thread is derailed, so it's locked.
Please start another thread if you wish to discuss something about Realm Crafter.
_________________ Survivers guide to MMORPG Maker
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