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 Post subject: [MMO] Trinity Reign
PostPosted: Sun Mar 07, 2010 2:01 am 
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Joined: Sat Mar 06, 2010 8:12 pm
Posts: 2
Location: Florida, US
Project name: Trinity Reign

Brief description: Trinity Reign has really been in the works for years, but it didn't officially start until the middle of 2007. It all began with a group of friends who had absolutely no experience in any subject related to game design. We were interested in a small story about a city named Vaern that was essentially co-written by a couple of members. After a few experiences with some other online RPGs and some heavy deliberation, we decided to embark on a huge, possibly never-ending, and slightly insane journey of creating our own Immersive Multiplayer Online World (IMOW). This world would take all of the positives from the various games that we have shared and enjoyed, attempt to remove all of the negative aspects, and add some of our own innovative ideas. In short, we would attempt to make what we thought should not be considered merely a game, but instead, a world.

So, after months of research, trial and error (lots and lots of error), new friends, and a ridiculous amount of good times, we saw a steady project come together and we called it, Ura. (this name of course, has now officially changed to Trinity Reign)

Trinity Reign wishes to bring together a very close-knit and open-source community composed of a unique variety of RolePlayers and gamers alike. We hope to provide a vibrant, minutely-detailed, incredibly in-depth, and self-sufficient world for this community to thrive in. The environment of Trinity Reign will lend itself greatly to roleplay and we hope to supplement that with many GM events and various other in-game mechanics.

Target aim: Open Source, free. Can pay for items, but they merely add to the aesthetics, and add nothing to actual gameplay.

Compensation: No compensation other than having a bunch of fun and meeting lots of cool people from around the world.

Technology: We use OGRE as the basis on which to build our engine. c++ is the primary code. We also use blender for our 3D work, but really you can use whatever you want as long as it's obtained in a legal manner.

Talent needed: We could use anyone. We have a nice team thats been together for a long time, but we're always looking for more, as our project is HUGE. We're always looking for Artists of any kind (concept, 2D, 3D, design, etc..) We're also looking for Programmers proficient in c++ or MySQL. Also, any people strong in any scripting language who could offer some insight into some key decisions we have to make in some systems.

Team structure: We have approximately 5 Settings members, 2 Artists, and a Coder. That's the basis of the team, with various other people who contribute every so often. I am a member of the Settings team as well overall Head of Development.

Website: http://www.trinityreign.com Forums: http://www.forum.trinityreign.com SourceForge: http://sourceforge.net/projects/ura-game/ Wiki: http://wiki.trinityreign.com/index.php/Main_Page

Contacts: easton@trinityreign.com We can also be contacted on IRC freenode at #trinityreign. If you don't have a client, use ours! http://www.trinityreign.com/irc

Additional Info: A few screenies...

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Of course, near the center of town, we find the Town Hall:

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Anchored to the port you would find some boats, as well:

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And what is a town without some people?

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This was our first test with chat in the client.
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A small example of some concept art:
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A city from above:
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We have built a World Editor just for our game to decrease development time. Here are some scaling tests we did a while back:
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Other tests...
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This is the first test of a new char model rig.
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Next up, our model gets his shoulders fixed a bit, and does a bit of tumbling.
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Feedback: Any!

Thanks for your time!


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