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No Coding Necessaty - Artists/Designers Building Brilliant Games PDF Print E-mail
Written by Loktofeit   
Wednesday, 24 February 2010 11:57

 

 

At the FutureGames Academy, courses last six weeks: three of tuition, and three spent creating games. The clincher? None of the students have any game design experience. Moreover, no programmers were allowed – only designers and artists. They couldn’t possibly make a game on their own, could they? They bloody well could. Several, in fact.

(pretend that Joomla didn't act like a poopoohead and remove my embeded video here, but click the link below to actually see it.)

Source: http://www.rockpapershotgun.com/

Last Updated on Wednesday, 24 February 2010 12:30
 
BigWorld boosts technology access for indie, student and small commercial developers PDF Print E-mail
Written by Loktofeit   
Wednesday, 10 March 2010 18:28

Announcing ‘BigWorld Indie’, ‘BigWorld Indie Source’ and ‘BigWorld Academic’

(Sydney, Australia): BigWorld Pty Ltd. today announced the launch of three new product offerings for indie, student and small commercial developers of Massively Multiplayer Online Games (MMOGs) and large scale online virtual worlds, with BigWorld Indie available immediately.

Indie teams, registered education institutions and any small commercial company may be eligible to apply for a ‘BigWorld Indie’, ‘BigWorld Indie Source’ or ‘BigWorld Academic’ license. For pricing, eligibility requirements and a full list of terms and conditions visit www.bigworldindie.com 

“This announcement comes as a bona fide boon for students, indie and prototype developers who have previously been unable to gain access to BigWorld’s premier, complete and proven MMOG solution”, commented John De Margheriti, CEO, BigWorld. “Many developers have been placing solutions for Indies and making available prototype builds for emerging game companies for quite some time. BigWorld has kept its focus on the fully commercial marketplace and to date, there are over 40 commercial licenses in development or launched on BigWorld Technology. We are now well positioned to expand our product offerings to include academic institutions and mod and indie developers, who are in our belief, stronger and more capable than ever to take advantage of virtual or graphical social worlds and MMOs”.

BigWorld Indie is for the casual enthusiast and can be used as a pathway to the BigWorld Indie Source or the full scale BigWorld Commercial license. It’s the most affordable of the three offerings, but also carries the most restrictions. This offering is supported through online forums which are moderated by BigWorld staff.

BigWorld Indie Source is the likely choice for those companies wishing to build a prototype to show potential investors, or for pitching an idea to a publisher. Support forums are enabled and you are able to buy direct-interaction support packages for one-on-one time with BigWorld support staff in blocks of 10 hours.  

BigWorld Academic is strictly for registered educational institutions and will enable students to gain a grasp on the technology and experience the issues involved in developing MMOGs and large scale online virtual worlds. Employers can look forward to getting their hands on more industry ready graduates who have been exposed to some of the intricacies of the BigWorld Technology.

Even though there are caveats on all three new product offerings, BigWorld have gone the extra mile to help developers elevate themselves to a winning position. Progression plans are available to upgrade to a BigWorld Commercial license and BigWorld is looking forward to welcoming an abundance of new developers.

BigWorld will be available for developer meetings and media interviews during GDC San Francisco at the Moscone Center from March 11 -13, 2010. Email This e-mail address is being protected from spambots. You need JavaScript enabled to view it   for interview requests.


About the BigWorld Technology Suite
Comprised of the BigWorld Server Software, Content Creation Pipeline, 3D Client Engine Package, Live Management Tools & Instrumentation, the BigWorld Technology Suite is the premier complete and proven massively multiplayer game development solution, providing all of the complex systems required to produce engaging, highly scalable next-generation MMOGs and Virtual Worlds.

About BigWorld Pty Ltd
BigWorld Pty Ltd was formed in 2002 to commercialize years of intense R&D, which started in 1999 and continues to this day. With a direct local presence in the USA, China, Japan and Europe, BigWorld licenses its middleware platform to game studios and publishers around the world to build successful next generation MMOGs and Virtual Worlds. For more information and links to currently released or in production titles, visit www.bigworldtech.com

BigWorld Indie Website
www.bigworldindie.com

BigWorld Website
www.bigworldtech.com

BigWorld Blog
blog.bigworldtech.com

Last Updated on Wednesday, 10 March 2010 18:30
 
Xsyon - A modern day post-apocalyptic colonial America PDF Print E-mail
Written by Loktofeit   
Tuesday, 02 February 2010 14:28

Indie devs seem to like to run with the post-apocalypse theme and March 2010 will see the release of Xsyon, a post-apocalyptic adventure taking place in an alternate America. The content will be released in a series of installments, each one expanding the online world and the lore significantly with each patch. Players will begin with The Prelude, starting off in an isolated basin surrounded by mountains in a future American wilderness serves as the launching point for the ever expanding world.

Check out Xsyon ( https://xsyon.com ), releasing March 15th, 2010!

 

 
NetGore v 0.1.0 Released PDF Print E-mail
Written by Loktofeit   
Friday, 05 February 2010 11:53

Spodii has recently released the latest version of NetGore, the follow up project to the easy-to-use MMO creator vbGORE. The latest downloads for developers and users can be found here.

Related Links: 

 

Last Updated on Friday, 05 February 2010 11:59
 
Mortal Online Open Beta Begins Today - Feb 1st PDF Print E-mail
Written by Loktofeit   
Monday, 01 February 2010 11:42

From their post on the official forums:

Starting on Monday, February 1st, Mortal Online opens it's doors to the public with an open beta.
We invite the whole gaming community to step in the wonderful world of Nave. Join Mortal and experience a fantasticly immersive, beautiful and brutal sandbox MMORPG.

To join the open beta, simply create a game account (a forum account will automatically created).
Download the client, install and play.

The open beta will run on one cluster server based in Stockholm (Sweden). Please keep in mind that, depending on the onslaught of new players, we will have to cap the server at a certain point.

There will NOT be wipe before open beta.

 

Related links: 

Last Updated on Monday, 01 February 2010 13:56
 
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